Rules, systems, and the race to escape

The Game

Build an empire on a planet that is actively disappearing beneath it. Every system serves one escalating objective: launch first.

A race with no score track

Escape is the only victory.

Cysmic does not ask you to collect the most points. Your faction must complete a seven-piece Colony Ship, bring every surviving unit aboard, and launch before anyone else.

Choose your route

Build your economy, trade for blueprints, explore for discoveries, capture rivals, hack their ships, or force the table to deal with you. The objective is shared. The strategy belongs to your faction.

Cysmic board game overview showing the race to build and launch
5Turns per round
6-15Turns by player count
7Ship pieces to build
1stLaunch wins

Your hand is a toolkit

Cards create choices

COMMAND

Move and act

Drive your faction across a world without conventional edges and turn position into leverage.

DISCOVERY

Adapt to the unknown

Find new opportunities as the planet changes and your rivals reveal their plans.

RELIC

Use the past

Powerful discoveries create dramatic pivots and memorable table moments.

ESPIONAGE

Break the plan

Hack, react, and interfere when a rival believes their route to escape is secure.

Four ways to enter the crisis

Play it your way.

Competitive

The complete race: one planet, multiple factions, and a single launch window.

Cooperative

Save the Colonists together while the planetary crisis closes in.

Solo

Test your faction and your decisions against the catastrophe alone.

Euro Mode

A lower-conflict ruleset for players who prefer strategic development.

Ready to leave the planet?

The pledge manager is open to everyone while surplus copies remain.

Buy Cysmic