The people and process behind the game

About Cysmic

A creator-led tactical science-fiction project shaped through prototypes, playtests, crowdfunding, production, and a passionate tabletop community.

A world built around one impossible choice

Designed by Jason Blake.

Cysmic is designed by Jason Blake and published by Star Reach Games, with artwork credited to Jason Blake and Szymek Dmitruk. The project grew from a hand-built tabletop concept into a fully produced science-fiction experience backed by more than 1,300 people on Gamefound.

The design is driven by a simple promise: every system should intensify the race to escape. Combat, negotiation, economics, exploration, faction powers, and even the changing map all point toward the same dramatic finish.

Cysmic designer Jason Blake discussing the game
Jason Blake reviewing Cysmic component trays during the production visit

Prototype to production

Built through iteration.

Cysmic’s development spans repeated prototypes, convention play, campaign refinement, component upgrades, manufacturing, and fulfillment. That progression is visible in the game’s evolving table presence and its focus on purposeful physical components.

Community powered

Backers, reviewers, designers, and playtesters helped pressure-test the experience and carry Cysmic from a creator-led project to a finished production game.

Work with Star Reach Games

For media, retail, convention, collaboration, or game questions, reach out directly to the Cysmic team.

Contact the team

Behind the scenes / January 2026

From artwork to assembly

A visit to the production floor, where Cysmic’s boards, miniatures, trays, and boxes come together.

Cysmic production visit and box inspection
Reviewing the boxed game
Cysmic component trays on the production line
Components and packing trays
Cysmic assembly and packing
On the assembly floor