Shared goal. Different instincts.
Factions
27 main factions and two AI Autopponents. Discover the professions, personalities, and abilities behind each race to escape.
27 factions. Two AI opponents.
Different lives.
The same escape.
CYSMIC’s asymmetry starts with the people leading each faction. Every faction was designed around its leader’s profession: the skills they bring, the problems they notice, and the way they turn a collapsing world to their advantage. A dropship pilot, a businessperson, and a psychologist do not approach survival in the same way. Their abilities should not either.
The goal is shared: complete your seven-piece Colony Ship, evacuate every surviving unit, and launch first. How you get there is the heart of your faction. Those different approaches turn the same race into a new strategic challenge every time you play.
Main factions
27
Arrest My Case

Cat-Aclysm

Eve's Drop

Fractured Mind

Fur-Mageddon

Goose is my Co-Pilot

Greentech Inc.

Hextra Credit

Kriss of Death

Make it a Guillen

Minnesota Killjoy

Moving Mao Tons

Path of the Wrighteous

Rhodes to Ruin

Rule by the Spear

Sky Net

The Cutler Covenant

The Emberclad

The Gemini Twins

The Hanx Imperative

The Ingram Corporation

The Liberty Bells

The Nate-Uralists

The PQs

The Tricksters

Those Behind the Wall

Waites for Success
AI-bot factions
02I.C.O.R. and S.A.G.E. are CYSMIC’s Autopponents. Each has its own identity, setup, and faction abilities.

